Terraforming Earth is the first game ever to apply procedural generation in platform puzzle level design. It is infinitely replayable as it puts you in new situations every time you play. The focus is on creative problem-solving and planning instead of rote memorization.
"The levels are procedurally generated, but they work surprisingly well and feel like they were handcrafted." - Alpha Beta Gamer
Use Different Skills Together
Play alone by switching between three quirky robots. Using their different skills together, you must guide them through infinite obstacles as you restore life on Earth. You can also play with your friends in local multiplayer co-op mode or over the Internet using Steam Remote Play.
Challenge Your Planning Skills To The Max
With two super-hard boss levels (also generated!), this game is so difficult to complete that only a single Beta tester have been able to win the game (🏆congrats Mark, you are awesome!). Will you be the next one?
The game also includes two optional challenges: permadeath and time pressure. You will have to think fast on your feet and move without making mistakes if you want to save humanity.
Terraforming Earth has a curation system similar to Mario Maker's. On the world map, you can choose between missions that are freshly generated for you or missions starred by other players in the community. Your starred levels also appear on other players' maps.
Single Player or Local Co-op
Use multiple gamepads (press Start), or just press Ctrl+1 (arrows) or Ctrl+2 (WASD) to play on the keyboard! Play with a single friend and switch to the idle robot when needed, or play with two friends to control one robot each!
Working in a steady developer job, Andras daydreamed a lot about creating something that lasts. Say, a game that makes people feel smarter, where they can experience the joy of analyzing a complex situation and coming up with an effective solution. A game that makes players think “but that’s impossible….or…oh wait!”. Andras did the math and took a leap of faith into the jungle of indie game development. His early prototype convinced his designer friends at Noppa (https://noppa-design.com/), to join the project as artistic leads. The newly minted co-creators, Csaba Kálmán and Lóci Alvégi quickly populated the raw riddles of András with beautiful sceneries and gave it a rather likable character.
Gabor Deutsch (Anorganik) is taking sound design to the stratosphere with futuristic arpeggios and satisfying multi-layered effects. He also composes the original sound track and designs the soundscapes for the Deep Learning based music generator developed at Decent Labs.
Untainted by industry expertise, we are here to surprise you with something new and memorable.
Steam Early Access: January 30, 2020
Currently the game offers a complete, balanced and stable gaming experience. However, we still have a ton of puzzle ideas we'd like to include in the game in the coming months. Think about these as free DLCs, instead of major changes to the gameplay. By buying this Christmas Access version, you'll also get a Steam key for the final product once it launches on Steam.
Christmas Access Pricing
We feel that the value of the game is at least $30. If you like to apply creative problem-solving in ever-changing situations, Terraforming Earth will keep you busy for months. For the Christmas Access edition, we are starting out with a huge discount and we are quickly increasing the price until it reaches $30 by the end of the year. Make sure to grab a copy right now!
After an unknown holocaust, you're assigned to guide a cleanup crew of three quirky robots on planet Earth. Each utility bot has its own individual personality and special ability. All three must work together to solve procedurally-generated puzzles in this sci-fi rogue-like. Each mission is ingeniously designed and completely different. Never in my life, have I seen a game that could craft such clever and unique puzzles each time you play. It's like Blizzard's "The Lost Vikings" with infinite and endless game-play. The developer of this game is truly a pioneer. Even the soundtrack for each mission is procedurally-generated for a different musical score every time. And there's two options for those who prefer a more casual experience. Through the story and campaign, you will unlock new types of missions, upgrades and skills. And once you've completed the campaign, you're free to continue playing as long as you like, or start another adventure. I've played thousands of missions through the development, and can highly recommend it to anyone who enjoys puzzle games and rogue-likes!
Hello guys! I love this indie game, it's really well imagined, and that story about robot saving the earth looking for survivors gave me that Wall-e vibe! Loved it, the first levels where pretty simple obviously but I got stuck for many minutes after the third one!
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Hey Folks!! Here is the second episode for the Alpha Preview of Terraformng Earth!! We got into a bit of trouble today when entering the level, i believe we exploded ourselves twice before realizing the dangers of the mowers. Enjoy!
Nice fun little indie game about using robots to save humanity. The mechanics are fun and easy to understand. And there is a little robot humor to go with the game play. I truly enjoyed what content was available and cant wait to experience more of whats to come on full release. The random puzzle generation is a nice touch in an ever growing gaming community centered around a specific goal and a linear path to it. Much enjoyed! 4/5 stars!!
Hi Nexxus! Thanks for the review! To be honest, the random generator was particularly easy on you. Also since I introduced Opi's ability to carry teammates, the generator thought that leading Spiri down steps for Opi to carry her back up was kinda fun, so I disabled those kinds of trivial puzzles. Download the game again (v0.4.8) for the update. Also, there should be puzzles involving mower hustling, can't tell you more ;)
Neat little game! I love the random puzzles and different functions each robot performs! I think some light background music would really help as it feels a lot of the game is silent when the robots weren't using their abilities. Also, just a gripe when it comes to recording, the game doesn't seem to like being recorded (with obs at least) for some reason when in full screen, and my first recording just turned into the menu screen frozen with all the game sounds still playing. Even just a whole screen capture was just a black screen. Finally found a way to record it but only in windowed mode which is in a fixed resolution that doesn't look as good as it did in full screen but at least still worked. Would like to see that either fixed in the full game, or at least an option to change the resolution to make it at least 1280x720 if not higher. Hope to play the full game once it's out and hope you enjoy the video!
Oh man, super sorry about your video not getting recorded in full screen mode. I'll try to repro the problem with OBS, to get the engine devs to help out. I'll introduce a resolution setting, at least that seems like a straightforward business.
Huge thanks for making the video even though you had a terrible experience the first time around. Special thanks for sending feedback to the level generator! It's so fun to watch these playthroughs, because I also see the levels for the first time. Cheers & wish you the best with the situation thingy! 🤞
Haha neat, man! This was the funniest let's play so far, hands down! Thanks for your articulate feedback on the sound effects, esp. regarding the inadequacy of my pitch-shift approach, haha. I kinda thought it was enough for now. Anyway, v0.4.3 coming out today already has an SFX volume setting, so you don't have to listen until we fix them, which will happen in the beta (around end of april?).
i like the game but i cant play it because theres a bug i think were when the camra move's all the texteres fly in the screen and makes it really hard to see what is happening, i would like to see this fixed for the demo so i can see for my self what the game will be like! :)
Thanks for taking the time to write this comment! I appreciate your eagerness to play and I'd like to fix the demo for you, however, I'll need more info. I haven't seen this issue before. Can you post a short video or screenshot? Does everything move fuzzily, or is it just the background? What is your screen resolution? Could you try playing the game in windowed mode as a workaround? (There's a full screen setting in the menu). Please let me know how it went. Thank you!
I did as you said and tried windowing the game and it worked the game is not throwing the textures on the screen, okay so a screen shot would not work because (i may have already said this in my last comment) it only happens when i move the camera, i'll see what else i can find, Thank's
Thanks a lot for trying it out. The game is not really tested on larger screen sizes, so it's definitely something I should do before the beta (and what a real game studio would have done before the alpha, lol.) Thanks for bearing with me, I'll get to the bottom of everything, given time.
This is a great idea and the robots are adorable. It's surprising that the levels are procedurally generated, that's a bit feat putting it off with such good results (from what I've seen so far). Keep up the awesome work. :)
I really loved the different abilities of each robot and the names really got me! Though I do think the game is at its best with more complex puzzles that require each bot and the enemies weren't introduced all that well. Still, good start!
Oh wow, dude, this video review means the world to me right now! Sorry about the mowers blowing you up a few times, I'll think about a gentler introduction and maybe a way to perma-disable them? I'm starting to wonder if they have to be lethal at all (you do need them for a few puzzles). The first "tutorial" level is handcrafted BTW, which lets me have a tight control over the experience. The next two were really random, I haven't seem them before. While the generator guarantees that the levels are solvable, sometimes there are easier solutions (like jumping off the cliff in the last level to circumvent the spikes, instead of forcing Curi to float over them and switch them off for the others). Anyway, totally my fault for insisting that procedural puzzles can be fun. They will be more fun in the future. Thanks for helping me on the way there. 🙌